flowgraph to make lights work video1


 

The reason for doing this is to show light in the building that symbolizes light sensor. When the player is close to the sensor, the light will go off and that shows how the player can be detected. 

Sketchup models for analytics engine











The sketchup models. It is designed in this way so that when player enters in the middle, the sensors at the side can sense the player walking close towards it. Also, the design shows similarity to the image of the analytics engine. The people is in the space and the more people, more temperature, more lights.







THE ANALYTICS ENGINE draft


BRIEF FOR THE ANALYTICS ENGINE draft


It is technology that is shaping our society and accelerating changes around the world from time to time. For my analytics engine, I would like to show how sensors are one of the advanced devices that are widely used.
My chosen pachube feed is “temperature and light sensor”. I generated the idea by analyzing the meaning of temperature and light sensor and slowly developing my idea from there. A temperature sensor is a device to sense temperature and respond to temperature simulation. My analysis is as a  person goes closer to the temperature sensor, the body temperature which has body heat gives out heat and as it goes nearer, the temperature sensor will respond more. And therefore, I made the average velocity flowgraph which is used to see how close the person is to the area which sensor. The closer the player is to the place, the higher average velocity and also more heat. This is my analysis on temperature sensor applied in crysis.




average velocity speed video2


 

This shows the average speed of the player as it goes closer to the object in this case, sensors.

motion sensor flowgraph

 

This flowgraph shows how to make motion sensor for light. As the player goes into the area, the sensor will be able to detect and then there will be light.

flowgraph- moing entity video3


This shows when the player is moving. Also it will be for the sensors to detect as the player is walking close towards it.